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#ifndef SCREEN_H
#define SCREEN_H
class Screen;
class Window_mgr
{
public:
using ScreenIndex = vector<Screen>::size_type;
void clear(ScreenIndex);
private:
vector<Screen> screens;
};
class Screen
{
friend void Window_mgr::clear(ScreenIndex);
public:
using pos = string::size_type;
Screen() = default;
Screen(pos ht, pos wd): height(ht), width(wd),
contents(ht * wd, ' ') {}
Screen(pos ht, pos wd, char c): height(ht), width(wd),
contents(ht * wd, c) {}
char get() const {return contents[cursor];}
char get(pos, pos) const;
pos size() const; /* Exercise 7.33 */
Screen &move(pos, pos);
Screen &set(char);
Screen &set(pos, pos, char);
Screen &display(ostream &os)
{do_display(os); return *this;}
const Screen &display(ostream &os) const
{do_display(os); return *this;}
private:
pos cursor = 0;
pos height = 0, width = 0;
string contents;
void do_display(ostream &os) const {os << contents;}
};
inline Screen &Screen::move(pos r, pos c)
{
pos row = r * width;
cursor = row + c;
return *this;
}
inline char Screen::get(pos r, pos c) const
{
pos row = r * width;
return contents[row + c];
}
inline Screen::pos Screen::size() const
{
return height * width;
}
inline Screen &Screen::set(char c)
{
contents[cursor] = c;
return *this;
}
inline Screen &Screen::set(pos r, pos col, char ch)
{
contents[r * width + col] = ch;
return *this;
}
inline void Window_mgr::clear(ScreenIndex i)
{
Screen &s = screens[i];
s.contents = string(s.height * s.width, ' ');
}
#endif
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